Sar Ella Vondu

Car Ella Vondu is from the High Elf enclave of Tarhal Tomerry. She studied at the Royal Academy of Magic and has left the cloistered academy and is ready to experience the world.

Sar Ella Vondu

High Elf Magic User 3 – Female

Sar Ella Vondu
Magic User

Hit Points: 8
Armor Class: 4 (Chain Mail and Shield)
Weapon of Choice: Staff

Alignment: Chaotic Good
Personality: Sar Ella is aloof, care free, and light hearted. She lives for the moment and seeks fun and brightness in all things. While she generally avoids interaction with negative people, if pressed she will light them up.

Strength:9Hit:Dam:
Intelligence:17
Wisdom:13MAA:
Dexterity:14React:AC Adj:
Constitution:12HP:SSS: 80%
Charisma:9React:

Spells by Level

Level 1

Burning HandsMagic Missile

Level 2

Ray of Enfeeblement

Notes:

The is my January 8th entry for the 2023 Character Creation Challenge. A personal challenge to create a new character everyday in the month of January. The participants can elect game system and methods. I’m of course using 1/2e AD&D and focusing on NPCs for my home-brew campaign. This year I’m going to focus on a small nation at the southern end of the Leitan Peninsula, Kunari. I’ll improve the stat block and add some links to my wiki in the days to come.

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T’ellujax – Member of Temperament

Orphaned and left to the local Oella shrine for care, T’ellujax grew up in the church and defends the church to this day. She views the church as sole reason she wasn’t killed by the raiders from the Razorback Mountains and will do everything in her power to protect them from the same.

Upon reaching adulthood, T’ellujax prayed and studied to become a cleric in the church. While the skill and devotion was there, church leaders questioned her patience and wondered if ministering the needy was the ‘best’ use of her talents. Instead, T’ellujax was conveniently assigned to travel the peninsula ministering to the lost and bringing them into the fold.

Eventually T’ellujax found her way into the Inn of the Magenta Banjo in Razorview where she became acquainted with Dag Modu, Salvatore Ramirez, and Torsion. They had recently formed an adventuring party and were looking for a dedicated healer. T’ellujax fit the bill and was excited to explore the new challenges adventuring presented.

T’ellujax

Human Cleric 3 – Female

T’ellujax
Cleric of Oella

Hit Points: 14
Armor Class: 4 (Chain Mail and Shield)
Weapon of Choice: Spiked Mace

Alignment: Lawful Good
Personality: T’ellujax is is quick to act and easy to anger. Especially in defense of the tenant’s of Oella.

Strength:13Hit:Dam:
Intelligence:12
Wisdom:16MAA: +2
Dexterity:11React:AC Adj:
Constitution:11HP:SSS: 70%
Charisma:15React: +15%

Spells by Level

Level 1

BlessCure Light WoundsCommand
Cure Light Wounds

Level 2

Slow PoisonHold PersonSpiritual Hammer

Notes:

The is my January 7th entry for the 2023 Character Creation Challenge. A personal challenge to create a new character everyday in the month of January. The participants can elect game system and methods. I’m of course using 1/2e AD&D and focusing on NPCs for my home-brew campaign. This year I’m going to focus on a small nation at the southern end of the Leitan Peninsula, Kunari. I’ll improve the stat block and add some links to my wiki in the days to come.

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Dag Modu of Temperament

Dag Modu is a 1/2 ogre fighter and finding member of the adventuring party known as Temperament. Dag sees his responsibility in the group to be their protector. This often times results in a clash of egos between Dag and Salvatore Ramirez, Temperament’s paladin and spokesman.

Dag was raised by his human father in Kappaton, a small farming village near the town of Razorview in Kinuari. His father was the village’s smithy, but Dag never developed the temperament or talent to carry on the trade. Instead he gravitated to odd tasks requiring a lot of muscle around the community.

After disease took his father, Dag took the coin from selling the smithy and headed to Razorview to pursue his destiny. It was here, at the Inn of the Magenta Banjo that Dag met Salvatore Ramirez and Sarella Vonda and they formed Temperament.

Dag Modu

Half Ogre Fighter 3 – Male

Dag Modu
Temperament Member

Hit Points: 23
Armor Class: 4 (Splint Mail)
Weapon of Choice: Two Handed Axe (Stats as Bardiche)

Alignment: Neutral Good
Personality: Dag is a strong and imposing individual. He tends to use intimidation to meet his needs before resorting to violence. Dag has a strong sense of justice and does not suffer bullies of those he meets.

Strength:18/55Hit: +2 Dam: +3
Intelligence:8
Wisdom:9MAA:
Dexterity:10React:AC Adj:
Constitution:16HP: +2 SSS: 95%
Charisma:8React: 0%

Notes:

The is my January 6th entry for the 2023 Character Creation Challenge. A personal challenge to create a new character everyday in the month of January. The participants can elect game system and methods. I’m of course using 1/2e AD&D and focusing on NPCs for my home-brew campaign. This year I’m going to focus on a small nation at the southern end of the Leitan Peninsula, Kunari. I’ll improve the stat block and add some links to my wiki in the days to come.

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Master Jerri Ulrich – Harbormaster Visée la Mere

Master Ulrich runs the port at Visée la Mere efficiently and more or less morally. She began working the harbor as runner disguised as a boy. Working hard and smart, she joined the longshoreman’s guild and before she was 18 had become a guild officer at large.

One evening she stumbled into an operation being run by the local thieves guild. Captured, questioned, possibly tortured and magically scanned, Jerri emerged from the event after implementing she always refers to as Green Fire as a member of the guild and retained her position in port. No other detail have been disclosed.

Eventually Jerri rises to the position of Harbormaster after a series of untimely deaths of her superiors.

Master Jerri Ulrich

Human Assassin 10 – Female

Jerri Ulrich
Harbormaster Visée la Mere

Hit Points: 48
Armor Class: 4 (Leather and +4 Dexterity Bonus)
Weapon of Choice: Dagger

Alignment: Neutral Evil

Strength: 11
Intelligence: 14
Wisdom: 11
Dexterity: 18
Constitution: 15
Charisma: 14


Notes:

The is my January 5th entry for the 2023 Character Creation Challenge. A personal challenge to create a new character everyday in the month of January. The participants can elect game system and methods. I’m of course using 1/2e AD&D and focusing on NPCs for my home-brew campaign. This year I’m going to focus on a small nation at the southern end of the Leitan Peninsula, Kunari. I’ll improve the stat block and add some links to my wiki in the days to come.

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